
© 2006 William Ahearn
Time declared the computer “Man of the Year”
in 1982 even though personal computers were just beginning to make inroads
into homes in the US. Apple Computer was having its greatest success with
the Apple II line (the Macintosh was two years down the road), and IBM had
released the IBM PC the year before with MS-DOS (developed by Bill Gates for
IBM – Microsoft Windows was years away) as the operating system. Numerous
other small computer companies were shipping various models (Atari, Amiga,
Radio Shack) and the best selling personal computer of all time – the
Commodore 64 – had been released in 1981. Pac Man was the rage and video
arcades were sprouting up all over the US.
Miss or missed those games? Go here.
It was an auspicious time to release a computer movie. This
was the dawning of the age of the fourth generation of computers. Microprocessors
and smaller chips with more power had replaced the older integrated circuits
that replaced the transistors that had replaced the vacuum tubes. Computers
could now sit on a desktop and were emerging from the geeky computer clubs
and air-conditioned glass rooms of big business and government agencies. In
the case of “Tron,” one must give credit where credit is due:
The concept of a personal computer film was so far ahead of its time that
I’m surprised anyone made it, let alone Disney.
“Tron” is barely watchable these days. Created
by Disney in response to the success of George Lucas’ “Star Wars”
and to make up for the embarrassment of Disney’s previous geek effort,
“Black Hole,” “Tron” attempts to personify the internal
workings of a computer. The gist is one that is as old as the fairy tales
that Disney has relied on since its inception. An innocent is manipulated
by evil and that innocent must travel and suffer various adventures before
returning to their old world a better person. Or mouse. Or duck. Or whatever.
All of that is besides the point. "Tron" is significant for having being made at all. Think of it as the geek "Rocky Horror Picture Show" or "Pink Flamingoes," a cultural signpost that resonated with young computer users on do-it-yourself kits bought at home brew shops. The film -- like the Time cover story -- became a validation of sorts for a generation of budding computer enthusiasts.
In the case of “Tron,” we have a computer programmer
whose work has been stolen by an evil president of a computer corporation
who is making gazillions of dollars on the programmer’s game. Since
computers can’t be seen as evil incarnate, it must be the people who
control the computers who are evil and this will be the basis for many other
computer flicks.
The programmer gets sucked into the computer (don’t ask) and is forced to perform in various computer games against elements of the computer architecture that are all dressed in some quasi-ancient Greek costumes. How come all the advanced entities in bad science fiction all have big brows, dumb helmets and Grecian (or is it Hellenic) robes? Beats me, but you get the picture.
(An interesting double feature would be “Tron” and David
Croenberg’s “eXisTenZ.” In “eXisTenZ,” instead
of the player being sucked into the computer game, the computer game is inserted
into the player via a flesh port.)
At the time, a lot was made of the graphics in “Tron.”
Much of it was computer generated and it shows since computer-generated imaging
– or CGI as it would become known – weren’t yet up to snuff.
If anything, “Tron” serves as a signpost in the history of computers
in film and it points backward instead of forward. Within a year or two the
entire personality of computers would evolve, computer games would become
much more sophisticated, and with the introduction of the graphical users’
interface introduced to the home market by Apple Computer’s Lisa, the
state-of-the-art graphics used in “Tron” now seem as ancient as
the Greek robes worn in the film.
While the notion of using computer games as the basis for a movie
was ingenious, it really didn’t capture the drama that the games could
produce under the right circumstances.
Many thanks to Michael Day for the film.
